Topics
We are inviting new and unpublished papers on, but not limited to, the following topics: 1. Multimedia Modeling and Processing
- Media Representation and Algorithms
 - Audio, Image, Video Processing, Coding and Compression
 - Computer Graphics and Simulation
 - Image and Signal Processing
 - Multimedia Information Retrieval
 - Multimedia Indexing
 - Multimedia Network Transmission/Streaming
 - Multimedia Standards and Related Issues
 - Multimedia Databases, Content Delivery and Transport
 - Current Challenges in Multimedia
 - Multimedia Tools
 
- Home Entertainment Devices
 - 3D Video, Recording, Storage, Compression, Transcoding
 - Cooperative Driving and Associated Automotive Technologies
 - Advances and Challenges in HD Device Interconnects
 - Green-Home Consumer Electronics Technologies
 - Gesture and Expression Recognition
 - Smart Grid
 - Power Line Communication
 - Robot/Drone Control, Mobile Robotics/Drones
 - Consumer Electronics (CE) device platform
 - CE operating system
 - CE device driver/firmware
 
- Ubiquitous Computing and Technology
 - Context-Aware Ubiquitous Computing
 - Physical Model of UI & SW
 - Ubiquitous Database Methodologies
 - Embedded Systems and Softwares
 - Human-Computer Interaction
 - Human Centric Computing
 - High-performance Computing and Simulation and Modeling
 - Wearable, Personal and Body Area Systems
 - Context Modeling and Reasoning
 - Adaptive and Context-Aware Computing
 - Smart Object
 - Multimodal Sensing
 - Intelligent Platforms
 - Internet of Things
 - Parallel/Distributed System
 - Grid and Cloud Computing
 - Novel Machine Architectures
 
- Tiny Operating systems and Middleware Supports
 - Peer to Peer Network
 - Machine-to-Machine Communications
 - Mobile System Performance
 - Wireless Communications
 - Wirless Sensor Network
 - Wireless Body Area Network
 - Internet Access and Mobility
 - Trustworthy Internet and Communications
 - Mobile Data Management and Processing
 - Cross-Layer Design and Optimization
 - Algorithms and Protocols for Cognitive Wireless Networks
 - Ad Hoc and Sensor Network
 - Vehicular Ad Hoc Networks and Vehicular Technology
 - WiMax/Wi-Fi, UWB, Bluetooth Technology
 - Beacon Technology
 - Mobility Management
 - Smartphone and Mobile Devices
 - Social Networks and Computing
 
- Artificial Intelligence
 - Pattern and Speech Recognition
 - Fuzzy Logic and Soft Computing
 - Neural Networks and Applications
 - Expert Systems
 - Reinforcement Learning
 - Behavior Network
 - Deep Learning
 - Decision Support Systems
 - Automated Problem Solving
 - Semantic Web and Knowledge Grid
 - Knowledge Discovery and Representation
 - Knowledge Acquisition
 - Intelligent Web-based Business
 - Intelligent Agents and User Interface
 - Intelligent Information Fusion
 
- Key Management and Authentication
 - Authorization and Access Control
 - Privacy and Trust Management
 - Sensor Networks and RFID Security
 - Security in Ubiquitous Databases
 - Multimedia Information Security
 - Intellectual Property & Licensing
 - Digital Right Management
 - CAS/STB Security
 - Digital Forensics
 - Watermarking
 - Security in Commerce and Industry
 
- Multimedia RDBMS Platforms
 - Multimedia in Telemedicine
 - Multimedia Embedded Systems
 - Multimedia Standards
 - Mobile Multimedia System and Services
 - U-City and U-Town
 - Smart Highway
 - Smart Work
 - Intelligent Transport Systems
 - Location Based System
 - Telematics
 - Virtual Reality and Game Technology
 - Mobile Gaming and Entertainment
 - Location Based Services
 - Ambient Intelligence
 - Smart Home/Building/Spaces
 - Green IT Services
 - Semantic Web and Grid Services
 - Smart-Camera and Multi-View Systems
 - Surveillance System
 - Entertainment Industry for MUE
 - Ubiquitous Database Methodologies
 - U/E Healthcare Services
 - U/E-Commerce and Education
 
- Music and Movie Distribution
 - QoS and Security Support for Entertainment
 - 3D TV for Entertainment
 - Computer Animation
 - Technology for Entertainment
 - Agent-based Entertainment
 - Interactive Television and Theatre
 - Massive Multiplayer Games
 - Mobile and Wireless Entertainment
 - Digital Interactive Storytelling
 - Pervasive Entertainment
 - Personalized and User-Adapted Television
 - Sport, News and Entertainment
 - Wearable Entertainment
 - Wireless and Mobile Gaming
 - Digital Entertainment and Sports
 - Digital Entertainment and Pleasure
 - Games for Special Audiences
 - Human Computation Games
 - Multimedia User Interfacer
 
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