Call for Papers

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Topics

We are inviting new and unpublished papers on, but not limited to, the following topics:

Track 1. Multimedia Modeling and Processing
  • Media Representation and Algorithms
  • Audio, Image, Video Processing, Coding and Compression
  • Computer Graphics and Simulation
  • Image and Signal Processing
  • Multimedia Information Retrieval
  • Multimedia Indexing
  • Multimedia Network Transmission/Streaming
  • Multimedia Standards and Related Issues
  • Multimedia Databases, Content Delivery and Transport
  • Current Challenges in Multimedia
  • Multimedia Tools
Track 2. Multimedia and Digital Convergence
  • Home Entertainment Devices
  • 3D Video, Recording, Storage, Compression, Transcoding
  • Cooperative Driving and Associated Automotive Technologies
  • Advances and Challenges in HD Device Interconnects
  • Green-Home Consumer Electronics Technologies
  • Gesture and Expression Recognition
  • Smart Grid
  • Power Line Communication
  • Robot/Drone Control, Mobile Robotics/Drones
  • Consumer Electronics (CE) device platform
  • CE operating system
  • CE device driver/firmware
Track 3. Ubiquitous and Pervasive Computing
  • Ubiquitous Computing and Technology
  • Context-Aware Ubiquitous Computing
  • Physical Model of UI & SW
  • Ubiquitous Database Methodologies
  • Embedded Systems and Softwares
  • Human-Computer Interaction
  • Human Centric Computing
  • High-performance Computing and Simulation and Modeling
  • Wearable, Personal and Body Area Systems
  • Context Modeling and Reasoning
  • Adaptive and Context-Aware Computing
  • Smart Object
  • Multimodal Sensing
  • Intelligent Platforms
  • Internet of Things
  • Parallel/Distributed System
  • Grid and Cloud Computing
  • Novel Machine Architectures
Track 4. Ubiquitous Networks and Mobile Communications
  • Tiny Operating systems and Middleware Supports
  • Peer to Peer Network
  • Machine-to-Machine Communications
  • Mobile System Performance
  • Wireless Communications
  • Wirless Sensor Network
  • Wireless Body Area Network
  • Internet Access and Mobility
  • Trustworthy Internet and Communications
  • Mobile Data Management and Processing
  • Cross-Layer Design and Optimization
  • Algorithms and Protocols for Cognitive Wireless Networks
  • Ad Hoc and Sensor Network
  • Vehicular Ad Hoc Networks and Vehicular Technology
  • WiMax/Wi-Fi, UWB, Bluetooth Technology
  • Beacon Technology
  • Mobility Management
  • Smartphone and Mobile Devices
  • Social Networks and Computing
Track 5. Intelligent Computing
  • Artificial Intelligence
  • Pattern and Speech Recognition
  • Fuzzy Logic and Soft Computing
  • Neural Networks and Applications
  • Expert Systems
  • Reinforcement Learning
  • Behavior Network
  • Deep Learning
  • Decision Support Systems
  • Automated Problem Solving
  • Semantic Web and Knowledge Grid
  • Knowledge Discovery and Representation
  • Knowledge Acquisition
  • Intelligent Web-based Business
  • Intelligent Agents and User Interface
  • Intelligent Information Fusion
Track 6. Multimedia and Ubiquitous Computing Security
  • Key Management and Authentication
  • Authorization and Access Control
  • Privacy and Trust Management
  • Sensor Networks and RFID Security
  • Security in Ubiquitous Databases
  • Multimedia Information Security
  • Intellectual Property & Licensing
  • Digital Right Management
  • CAS/STB Security
  • Digital Forensics
  • Watermarking
  • Security in Commerce and Industry
Track 7. Multimedia and Ubiquitous Services
  • Multimedia RDBMS Platforms
  • Multimedia in Telemedicine
  • Multimedia Embedded Systems
  • Multimedia Standards
  • Mobile Multimedia System and Services
  • U-City and U-Town
  • Smart Highway
  • Smart Work
  • Intelligent Transport Systems
  • Location Based System
  • Telematics
  • Virtual Reality and Game Technology
  • Mobile Gaming and Entertainment
  • Location Based Services
  • Ambient Intelligence
  • Smart Home/Building/Spaces
  • Green IT Services
  • Semantic Web and Grid Services
  • Smart-Camera and Multi-View Systems
  • Surveillance System
  • Entertainment Industry for MUE
  • Ubiquitous Database Methodologies
  • U/E Healthcare Services
  • U/E-Commerce and Education
Track 8. Multimedia Entertainment
  • Music and Movie Distribution
  • QoS and Security Support for Entertainment
  • 3D TV for Entertainment
  • Computer Animation
  • Technology for Entertainment
  • Agent-based Entertainment
  • Interactive Television and Theatre
  • Massive Multiplayer Games
  • Mobile and Wireless Entertainment
  • Digital Interactive Storytelling
  • Pervasive Entertainment
  • Personalized and User-Adapted Television
  • Sport, News and Entertainment
  • Wearable Entertainment
  • Wireless and Mobile Gaming
  • Digital Entertainment and Sports
  • Digital Entertainment and Pleasure
  • Games for Special Audiences
  • Human Computation Games
  • Multimedia User Interfacer
Track 9. Other IT and Multimedia Applications