Topics
We are inviting new and unpublished papers on, but not limited to, the following topics:1. Multimedia Modeling and Processing
- Media Representation and Algorithms
- Audio, Image, Video Processing, Coding and Compression
- Computer Graphics and Simulation
- Image and Signal Processing
- Multimedia Information Retrieval
- Multimedia Indexing
- Multimedia Network Transmission/Streaming
- Multimedia Standards and Related Issues
- Multimedia Databases, Content Delivery and Transport
- Current Challenges in Multimedia
- Multimedia Tools
- Home Entertainment Devices
- 3D Video, Recording, Storage, Compression, Transcoding
- Cooperative Driving and Associated Automotive Technologies
- Advances and Challenges in HD Device Interconnects
- Green-Home Consumer Electronics Technologies
- Gesture and Expression Recognition
- Smart Grid
- Power Line Communication
- Robot/Drone Control, Mobile Robotics/Drones
- Consumer Electronics (CE) device platform
- CE operating system
- CE device driver/firmware
- Ubiquitous Computing and Technology
- Context-Aware Ubiquitous Computing
- Physical Model of UI & SW
- Ubiquitous Database Methodologies
- Embedded Systems and Softwares
- Human-Computer Interaction
- Human Centric Computing
- High-performance Computing and Simulation and Modeling
- Wearable, Personal and Body Area Systems
- Context Modeling and Reasoning
- Adaptive and Context-Aware Computing
- Smart Object
- Multimodal Sensing
- Intelligent Platforms
- Internet of Things
- Parallel/Distributed System
- Grid and Cloud Computing
- Novel Machine Architectures
- Tiny Operating systems and Middleware Supports
- Peer to Peer Network
- Machine-to-Machine Communications
- Mobile System Performance
- Wireless Communications
- Wirless Sensor Network
- Wireless Body Area Network
- Internet Access and Mobility
- Trustworthy Internet and Communications
- Mobile Data Management and Processing
- Cross-Layer Design and Optimization
- Algorithms and Protocols for Cognitive Wireless Networks
- Ad Hoc and Sensor Network
- Vehicular Ad Hoc Networks and Vehicular Technology
- WiMax/Wi-Fi, UWB, Bluetooth Technology
- Beacon Technology
- Mobility Management
- Smartphone and Mobile Devices
- Social Networks and Computing
- Artificial Intelligence
- Pattern and Speech Recognition
- Fuzzy Logic and Soft Computing
- Neural Networks and Applications
- Expert Systems
- Reinforcement Learning
- Behavior Network
- Deep Learning
- Decision Support Systems
- Automated Problem Solving
- Semantic Web and Knowledge Grid
- Knowledge Discovery and Representation
- Knowledge Acquisition
- Intelligent Web-based Business
- Intelligent Agents and User Interface
- Intelligent Information Fusion
- Key Management and Authentication
- Authorization and Access Control
- Privacy and Trust Management
- Sensor Networks and RFID Security
- Security in Ubiquitous Databases
- Multimedia Information Security
- Intellectual Property & Licensing
- Digital Right Management
- CAS/STB Security
- Digital Forensics
- Watermarking
- Security in Commerce and Industry
- Multimedia RDBMS Platforms
- Multimedia in Telemedicine
- Multimedia Embedded Systems
- Multimedia Standards
- Mobile Multimedia System and Services
- U-City and U-Town
- Smart Highway
- Smart Work
- Intelligent Transport Systems
- Location Based System
- Telematics
- Virtual Reality and Game Technology
- Mobile Gaming and Entertainment
- Location Based Services
- Ambient Intelligence
- Smart Home/Building/Spaces
- Green IT Services
- Semantic Web and Grid Services
- Smart-Camera and Multi-View Systems
- Surveillance System
- Entertainment Industry for MUE
- Ubiquitous Database Methodologies
- U/E Healthcare Services
- U/E-Commerce and Education
- Music and Movie Distribution
- QoS and Security Support for Entertainment
- 3D TV for Entertainment
- Computer Animation
- Technology for Entertainment
- Agent-based Entertainment
- Interactive Television and Theatre
- Massive Multiplayer Games
- Mobile and Wireless Entertainment
- Digital Interactive Storytelling
- Pervasive Entertainment
- Personalized and User-Adapted Television
- Sport, News and Entertainment
- Wearable Entertainment
- Wireless and Mobile Gaming
- Digital Entertainment and Sports
- Digital Entertainment and Pleasure
- Games for Special Audiences
- Human Computation Games
- Multimedia User Interfacer